From here on out, we’ll be using devlogs to keep you updated on KLIKFEST's development and show you what we've been working on behind the scenes.
Tuesday 26.5.2026
To be completely honest, when we first started this project, we probably didn’t expect development to take quite this long — or well, move this “slowly.” But the reason for that is actually a positive one: the more we worked on KLIKFEST, the bigger our ambitions became. We want to make the game as good as it can possibly be, and that’s meant constantly improving, reworking, and polishing different parts of the experience.
Over the past months, we’ve been focusing heavily on building out different gameplay systems, and things have really started coming together. Here’s a quick look at what we’ve been working on lately:
⛏️ The Mine is nearly finished
We’ve added new features like hiring workers and transporting resources.
🌿 Mechanics continue to evolve
The good old Herbalist has gone through some gameplay changes, and we’ve also been making progress with the Bakery, Apothecary, Lumberjack, and Fields — each with its own unique mechanics.
📦 Economy and resources coming together
We’ve been building out the economy system and improving the inventory so players can easily manage resources, trading, storage, buying, and selling.
🛤️ Logistics flowing smoothly
Road upgrades and resource transportation have also seen major improvements, helping goods move more efficiently.
🖱️ Menu visual redesign
We’ve also redesigned the UI buttons and menu elements, making the overall look cleaner and more consistent.
KLIKFEST has taken some big leaps forward recently. Development takes time, but we truly believe the final result will be worth the wait.
Thank you to everyone following the journey and supporting us along the way!
— The KLIKFEST Team